QuiteSoulless by Vasily Zotov and licensors Chupacabra4@gmail.com 1/3 of solution Actually there is a folder res\saves\TROUBLESHOOTING_SAVES05, you could find there the step by step saves if you lost the point, did something in the wrong way or even crashed. IF YOU WANTED TO USE THEM please manually COPY all the files of the directory into the FOLDER res\saves\ You can see hints and tips during the game in the right upper corner of the screen. Watch the long movie, and now you are near your home. Use arrows to go to the man in the dark blue uniform, talk to him (Press 'I', then in inventory select 'TALK' option by up-down arrow keys). ------------------------------ > TROUBLESHOOTING_SAVE 1 On this screen go to the nearest to the car motor point, and complete the puzzle by the arrow keys using the MOTOR CHART(Press 'I' for inventory, select MOTOR CHART by left-right arrows, up-down for LOOK AT option). Go ahead to the house entrance. ------------------------------ > TROUBLESHOOTING_SAVE 2 Use the keys on the electronic lock (press 'I' for inventory, then left-right to select the keys, up-down arrows to select 'USE' option, press 'Enter' to confirm). Go inside the house (press Space near the glass doors). Go to the dripping water, and after the 2 seconds of movie go up the ladder, to the right and to the last door. It's kitchen, take there the RIFLE and the POKER. Go back to the uniformed guy, then to the place you first time get the control above your character, and cross the road. Go to the sewers tubing, press Space near it to open the LID, and take the BLUE SISTER'S HEAD. ------------------------------ > TROUBLESHOOTING_SAVE 3 Go back to the road, but half a way there would be an insect, take the RIFLE in inventory and fight by Ctrl (Or may use the BOOK to beat him). ------------------------------ > TROUBLESHOOTING_SAVE 4 On your victory go to the uniformed guy, talk to him. Go inside the house, up the ladder, to the left, pass on father, open next two doors, open jalousie, then window. ------------------------------ > TROUBLESHOOTING_SAVE 5 Go to father. Talk to him. Go back to the ladder. QuiteSoulless by Vasily Zotov Chupacabra4@gmail.com 2/3 of solution Actually there is a folder res\saves\TROUBLESHOOTING_SAVES, you could find there the step by step saves if you lost the point, did something in the wrong way or even crashed. IF YOU WANTED TO USE THEM please manually COPY all the files of the directory into the FOLDER res\saves\ You can see hints and tips during the game in the right upper corner of the screen. After a long introduction movie, please find yourself on the street, beyond the yellow 'DO NOT CROSS' line. Go to the guard who stands not far from your car (his name is Mariner). TALK to him (To do this press 'I' to get the access to the inventory, then select the 'TALK' button by the arrows UP-DOWN, and confirm with Enter). Mariner says, that you can't get outside because of the quarantine. Go to the door, press Space here to enter in. Go forward to the table, where you can find the policeman in the helmet, talk to him (press 'I', in the inventory select 'TALK' by pressing UP-DOWN arrow keys, and confirm with Enter). He says about the fire in the cell number 5, about the patients, disappeared after the white flash, and about the keys, which are located in the study of doctor Milford, and he could not be found for now too. Go to the new guard, who stays near the door (this is Roseman), talk to him. He says that there is no fire in the building since he does not hear any fire alarm or something. Try to go out through another door, and hear how he says that you can't go there without a permission. ------------------------------ > TROUBLESHOOTING_SAVE 1 Go back to the table, to the policeman in the helmet, talk about the fire alarm, he reommends to push the button near the fire stand. Fire stand is not far from Roseman, there is also an extinguisher, press Space there. Since that moment you will see the red flashes in the lobby, go to Roseman and talk again. He is not going to let you in because you are useless on the place of fire. Go back to the stand and press Space. Take the extinguisher. Press Space again. Open the closet. Press DOWN arrow button to take the fire axe. Press ESC to get out of the closet. Go back to Roseman, talk about Lori Devine. Now he will let you in. He will ask you to take nothing but the keys. You are in doctor's room. Go to the table. Find the phone on the right side of the table and hear the record (Somebody invites doctor to the pier). On the left there is the key from the cell number 5. Go out through the back door. Go through the door on the right from Roseman to the street. Go forward to the next door and inside another building (Press Space near the door). ------------------------------ > TROUBLESHOOTING_SAVE 2 In the building go to the cell number 5 (there is the lantern above the door). Open it ('I' for inventory, then left-right arrows to select the key, up-down to select USE, Enter to confirm). The key should appear in the hand on the left upper corner of the screen. Press Space, then Space and go into the cell. Near the fire use the EXTINGUISHER. Look through the movie (man extinguishes the fire, Indian offers to use the picture of a dead man to conquer the soul of an animal. It is the photo of the father in inventory). Also you will get here the LEVITATION CARD. Go back to the prison corridor and to the cell number 3 (do you see the flashes near it, right?), however you can't proceed and go there, since you don't have a key. Go back to the hospital lobby, take the human heart in the middle of the room, press 'I' for inventory, here press left-right to select the pot with the human heart, up-down arrows to select DISSOLVE, confirm with ENTER. Go to Roseman, talk, go to doctor's room, take all the keys there. DON'T TAKE the ship in the bootle. If you took it you should bring it back (select it in inventory and proceed with the USE option). Also take here the doctor's raincoat and the hat on the rack left from the EXIT. Check the coat ('I' for inventory, left-right arrows to select coat, up-down arrows to select DISSOLVE option, ENTER to confirm) - get the STETHOSCOPE. ------------------------------ > TROUBLESHOOTING_SAVE 3 Repeat the path to the cells, use the keys, enter the cell number 3. Wait till the movie about kitchen key ended. It is in the drainage of the cell number 2. In the cell number 3 get THE BOOK, THE COIN, THE CASINO TOKEN and THE CUP. Push the lid (Space), take there the FOUNTAIN KEY (down key), see that there was the motorized platform. Return to the corridor. Flash light moved to the cell number 2. Go there, use KEYS. Take the JUDGE HUMMER, BOOK, JUSDGE SUIT, KITCHEN KEY, A PIECE OF BREAD. In inventory DISSOLVE BREAD 2 times, you can use the BLUE CRANK now. Return to the corridor. Go to the cell number 6. Take HORN, BOTTLE and MEDALLION. DISSOLVE bottle, it turns out that it is cut into two parts, and clued with sticker. Open lid with BLUE CRANK. Find THE BOMB and the WHITE CRANK in the drainage. ------------------------------ > TROUBLESHOOTING_SAVE 4 Go to the cell number 1. Open the door with the keys, watch movie about headache, and fight with red and white headed monster. You can see blue health bar up on the screen. Every time monster strikes, you can loose 10% of health. USE the FIRE AXE to kill him. To beat him press Ctrl. You should heat him many times. If you was killed you would be introduced to the first bad ending - death in the pool of blood. ------------------------------ > TROUBLESHOOTING_SAVE 5 Take here UMBRELLA. Open the lid with the WHITE CRANK. Take the SAFE out of the drainage. Use STETHOSCOPE on the SAFE. By the sound of dripping water understand the CODE - 124. Use left-down-right arrows to set 124 on the SAFE PANEL. Take the HUMAN APPENDICITIS. Return to the corridor. Proceed to the cell number 4, push the lid, take the MOTORIZED PLATFORM and the SHIP REPLICA. ------------------------------ > TROUBLESHOOTING_SAVE 6 Go to the hospital lobby and to the doctor's room. Select THE 2 PIECES OF BOTTLE in inventory, select COMBINE option by the up-down arrows, press Enter, select now THE SHIP REPLICA wift left-right arrows, use the result on the table to exchange it for another one. Break the copy of the ship you get, take the RAT LABYRINTH MAP and the ELECTRONIC KEY. Study ('I' for inventory, selection 'LOOK AT') the RAT LABYRINTH MAP, study the nearest exit from the labyrinth - use horizontal tunnel, and the 2nd turn to the north, then go north to the end. Go to the cell number 3. SAVE YOUR GAME HERE!!! (Inventory, SAVE option). On the rat use the FATHER'S PICTURE (to conquer the soul of an animal, just like Indian in the blue smoke said). You are transforming to a rat, as a rat, follow the path, you tried to study above. ------------------------------ > TROUBLESHOOTING_SAVE 7 If you were frozen, there would the cold bad ending and some moral issue behind it. If you were alive, press Space near the motorized platform. There is a see view and A BIG KEY, take it and return to the motorized platform, press Space. Ha! You are a human again, take the COPPER KEY from the drainage. Go to the corridor, to the BLUE EXIT DOOR in the end of it, press Space. Watch 'the closed door movie'. Use here THE COPPER KEY. The door is still closed. Between the cells 5 and 6 go to the door, press Space to enter, take the BILLIARD BALL 11 (from the table) and BILLIARD CUE. Do the DISSOLVE with the BALL. Exit the room. ------------------------------ > TROUBLESHOOTING_SAVE 8 Go ahead to the cell number 5. Press 'I' and in inventory select the KITCHEN KEY by pressing left-right and use COMBINE method (up-down arrows) and select the CUP. You now have the OPENED CUP. USE OPENED CUP on water in the middle of the room. You have now a CUP, FULL OF WATER. Use it on the hot lid, push the lid, take out the ANCHOR, 2 BOTTLES OF MOLOTOFF (down arrow key to take). Get out of the drainage, take on the bed ORIENTAL ROBE and BROKEN GRAMOPHONE. Use the ROBE on the pan, then use GRAMOPHONE. You've got the SUICIDE ROPE. Combine it with CUE in inventory. You will get the FISHING ROD. Use HORN on the GRAMOPHONE. Take the BLUE TOKEN (down arrow). Take the GRAMOPHONE with the HORN. Get outside to the corridor. Return to the cell number 3. Use the CUP on the rat, you have RAT IN THE CUP. ------------------------------ > TROUBLESHOOTING_SAVE 9 Go back to the hospital lobby. Lori Devine arrived. SAVE YOUR GAME HERE!!! Talk to her. Take the WRITTEN PERMIT. Talk to the policeman in the helmet, sitting in lobby each and every theme, BUT NOT ABOUT THE MONSTER, FLYING INDIAN AND RAT. Just choose the next topic (Left-right arrows plus Enter to confirm). If you did not follow the advice, you would watch MEDICAL ENDING and read another moral issue. Ask policeman, where is the nearest railroad. Go outside the building to the road and the street. Watch the TRAIN MOVIE. Talk to another policeman outside, watch Lori Devine goes to the cells. Go into the railroad tunnel. ------------------------------ > TROUBLESHOOTING_SAVE 10 Use the motorized platform in the tunnel, and watch the movie why it is useless. Open the metal box on the right side of the screen. Take PINCERS. Watch the movie, that Lori Devine leaves the location on the car. Talk to Mariner (policeman on the street), return to the hospital lobby, talk to Wilson (policeman in a helmet), DON'T TOUCH TOPIC ABOUT MONSTERS again. Go to the cells area and through the long corridor to the exit door. Use COAT WITH GLOVES, dress yourself for the electricity experiment. Use PINCERS. Door is open now, go to the sea shore. Watch the fisherman movie. Talk with him. Use the POT on the WATER in the possibly far left location on the shore near the water. Talk to fisherman again and buy the FISH from him. Go to the FISHERMAN IN BLACK. Use FISHING ROD when you are a little bit left from him. Take the GUN and CARTRIDGES (down arrow). COMBINE them. Now you have the loaded gun. Go down the flying Indian, shoot him. ------------------------------ > TROUBLESHOOTING_SAVE 11 Go back to the cells. George automatically dresses himself back from coat outfit. Go to the hospital lobby. Talk to Roseman (policeman in lobby). There was an incident on the street. Go outside to the street and railroad. After a long movie, go to the blue door, on the alien machine on the right slot use the ELECTRONIC KEY. After transformation go back to the tunnel, and shoot or kill with your AXE the white worm and there would be another long movie. QuiteSoulless by Vasily Zotov Chupacabra4@gmail.com 3/3 of solution There is a folder TROUBLESHOOTING_SAVES2 in the subfolder res\saves\ , you might consider to use those saves in case of trouble or difficulty. Copy the files from TROUBLESHOOTING_SAVES2 to res\saves to make the save files available. In this chapter you supposed to talk to the heads and other characters, there you see them (Press 'I' for Inventory and select 'TALK' option). ------------------------------ > TROUBLESHOOTING_SAVE 1 Take the black rock near the right door. Go south 1 time and right from yourself and construction railroad you can see the GREEN PANEL (Remember it, there are several of them on the peninsula). Go there, near the panel use Space. Accumulators are discharged. Go back to the double doors, go right to the ocean. There is a man in the underground jail. ------------------------------ > TROUBLESHOOTING_SAVE 2 There is a crack in the glass. USE there the black rock. Talk to man. Go back to the double doors. Go left from the horseshoe looking building, pass on the tower with "0" sign on it's top, in the next tower go inside, see the lock and the inscription. Pass on this tower too and on the left in the next tower above the head on Napoleon find the connection console. In inventory look at the paper from the man in the underground jail and remember the phrase Case One. ------------------------------ > TROUBLESHOOTING_SAVE 3 Press Space near the connection console, then press down arrow, and with the left and right arrows make the 'case' sign appear on the left wheel and the '1' appear on the right wheel. It opens the GATES. Press 'Esc' and go out of the tower to the open gates further to the left. Press Space near the body of the guard on the road and take the LORRY KEYS. From here to the lorry you should go a couple of screens north, but don't go yet, just remember the path and return to the door at the very beginning of this chapter. Go inside the building of the horseshoe form and go up the ladder in the middle of the hall (Press Space near it). You are on the metal platform, press Space again to get the YELLOW SCREWDRIVER. Go back to the base of the ladder by pressing Space again, push the black ash-tray near by (Space), USE the SCREWDRIVER, get the RED KEY. Go up the metal ladder again (Space near it), go right to another connection console, USE the RED KEY on it, use left arrow, go back to the metal platform and you are on the other side of the hall on the 2nd floor. ------------------------------ > TROUBLESHOOTING_SAVE 4 Take here the FUNNEL and the GASOLINE TANK near the small table, go back to the 1st floor through the metal platform. Go to the lorry by the path you remembered before. Use the LORRY KEYS on the DOOR OF THE LORRY. There is no fuel. Use the FUNNEL on the LORRY, USE the GASOLINE TANK on the FUNNEL, use the guard KEY on the DOOR OF THE LORRY AGAIN. Now you should unlock the parking slot. Go to the lock of the parking slot, USE the guard KEY there. ------------------------------ > TROUBLESHOOTING_SAVE 5 By the LORRY go to the gates and proceed along the road, on arrival read the NEWSPAPER on the ground. Go to the metal doors on your left. In the lavatory take the PLUG out of the SINK, DISSOLVE the PLUG, get ARIES METAL WIRE from it, return to the LORRY, go south, and take THE BRIEFCASE, go back to the LORRY, use the KEYS on the door. Lorry is out of fuel again, go on your own to the nearest tower on your right. Go up the ladder, take THE EYES (down arrow) from the dead guard (first look closer at him by pressing Space). ------------------------------ > TROUBLESHOOTING_SAVE 6 Go through the tower, and on the dead end platform go right. You will fall out of the tower and understand the time, you were falling (15 sec). After that go back to the tower, inside the tower locate the stretcher on the wheels, take there knife, pills, bottle, USE the BOMB on the STRETCHER. Set the BOMB to 0:15 by pressing left-down-right arrows. Press Space near the STRETCHER. Press Space near the stretcher. Go to the dead end platform again, USE there the STRETCHER. Go to the blue tower, but before inside THIS tower take the PIECES OF BRAIN from the REFRIGERATOR on the left of the laboratory table (Press Space a couple of times). ------------------------------ > TROUBLESHOOTING_SAVE 7 Go to the place between '+' and '-' sign, take here the accumulator. To the left on the "up" view press Space near the dead fledgeling. The time on the BIG CLOCK now set to 20:00. COMBINE the RAT IN THE CUP and the MOTORIZED PLATFORM. DISSOLVE the FISHING ROD 2 times. COMBINE the ROPE and the RAT ON THE PLATFORM. COMBINE the result with the ACCUMULATOR. USE the result near the beginning of the small railroad on the 'up' view. The lanterns are on now, go to any GREEN PANEL, use Space there (now all the accumulators are charged). ------------------------------ > TROUBLESHOOTING_SAVE 8 Go to the small tower in the middle of peninsula (actually it's a flying device). Go inside by the blue ladder (Press Space near it). Look at the LEVITATION CARD in your inventory and remember the order of the keys. Use the STEEL FOUNTAIN KEY. Press 4 keys (arrows). Time stopped here. After the movie go south, to the motorcycle and 2 persons, take the PORTRAIT OF FATHER from the body on the street (Space), take the GREEN FOUNTAIN KEY from the guard. Use GREEN FOUNTAIN KEY to return back. ------------------------------ > TROUBLESHOOTING_SAVE 9 Go to the tower with "0" blue ball on the top (you saw it before), near the 'No dogs' sign press Space, on the next screen use the PORTRAIT. Go inside the "0" tower (take the left ladder). Near the astrological table use Space, down to insert the BLUE TOKEN in the phone. Call (Space). Use the ARIES STEEL WIRE on the table. Use the date of the death of the father 4 IV 1979 (By the arrows, Space). Go to the lever, rotate the mystical circle to the ARIES SIGN (the animal of 1979). It's 20:00 and it's time to go the 'Millenium' lock, you saw before. ------------------------------ > TROUBLESHOOTING_SAVE 10 Go to the tower next to "0". Go through the golden door (it has no lock now) and proceed to the metal shed. Go to the shed exit, then to the helicopter. Take the walking stick near the man in chains. Insert the human organs (down arrow), then look to the body again (Press Space two times). Take the YELLOW KEY from the opened mouth (down arrow). Go back to the "0" tower, then to the giant yellow crane, go up (Space key), go down (Space again), go to the horse shoe building, in the middle of the hall go up to the second floor via the metal ladder, go to console, use the YELLOW KEY . Press Down arrow to get the SNIPING RIFLE. ------------------------------ > TROUBLESHOOTING_SAVE 11 Return to the crane. Go up, insert the YELLOW KEY("USE" in inventory). Crane goes back to it's first location. Use the SNIPING RIFLE. Find (some down and left) guard with a machinegun. Kill him ('Ctrl' to shoot). Go down (Space) to the dead guard, proceed to the pier, press Space near the wooden box to pull the lever, go to the ship, go up the wired ladder (press Space near it), then go down the red ladder (Space near it), near the blue body press down a couple of times till you will have 43 degrees Celsium on the thermometer. Go back to the horseshoe building, and through any of two corridors to the small room and here into the hole in the middle. Press Space. CONGRATULATIONS!!! YOU FALL IN THE HOLE IN THE END OF THE HORSESHOE!!!